Saturday, August 29, 2009

The order of things (in Loch Modan)

Last weekend, I posted about my grind to hit level 16, and commented on the lack of level readily available quests.  I would have shouted a similar sentiment this week if my exploration did not give me an unexpected surprise, two or three properly leveled quests, giving me the experience points I need to hit level 17 and continue.

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When I returned from Stormwind after my level 15 mage quest, my next step was simple and already laid out before me - Complete "In defense of Kings Lands" and "Find Bringle's supplies", re-asses my level and train if required.   

As I expected, the two quests gave me the experience points I needed to hit level 16; for a standard upgrade of Arcane Missiles and a new A.O.E called Flamestrike.  I also had some talent points to use up.  Talent points are highly customisable, and so will have the possibility of being unique to every player, but for those who are interested, I used my first 5 points in improved fireball, and my next two points in improved frostbolt.   As you can tell, I seem to be leaning towards spells that make my casting quicker.  My opinion, faster spell means less time a mob can hit me.  I'm still a little bit soft for hand to hand combats.

Training done, talents used, I was once again in the familiar position of not having any quests.  I attempted the last leg of "in defense of kings lands" but failed miserably.  Instead of grinding, this week I wanted to work on my "explore Loch Modan" achievement.  (Which, innocently, I got!)

I made my way cautiously around the lower edge of the loch (which is empty except for a few level 13's and an easily avoidable Level 21 Elite group - wish I knew that earlier) towards the excavation site and picked up a quest.   Went around a corner mountain to clear a dark spot and found a little refuge.  There, I spoke with Daryl the Youngling, who gave a timed quest, and then another.  The rewards, for a mage, suck; seriously, a bow, a gun, a knife-but the experience was worth it.

I wasn't quite to 17 for the second timed quest, but these two, along with the turn in quests that sent me to ironforge and back, were enough to push me to 17.  I wasn't expecting an escort quest, but that was the end of the chain.  My first attempt, I got in the path of that Elite Patrol group I mentioned earlier, but my second attempt passed no problem.  

Now most quests are available to me.  They always were, but I'm less likely to be made into mage pancakes now.

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